Titan Quest Anniversary Edition Paths Mod


First and foremost the Paths mod replaces the default masteries, but it also changes monsters, bosses, items, combat and experience formulas and other mechanics. The changes are far too numerous to list.

Note on the difficulty: Paths was not designed for players new to Titan Quest, as you will probably find it too difficult/complicated (unless you’re a masochist). On the other hand, if you’re a TQ veteran you’ll probably find it too easy. Many abilities rely on your own skill and reflexes, moreso than just character stats. For example, Shield of Will massively reflects damage for about 1 second. If you’re just spamming it, you’ll die a lot. But in skilled hands it can be the most powerful ability in the game. The design is to challenge and reward skilled play and clever builds.

Note: Achievements are DISABLED while using a Mod.

New Masteries


  • Path of the Berserker
  • Path of the Mind
  • Path of Tartarus
  • Path of the Venefici
  • Path of the Dokkaebi
  • Path of Sekhmet
  • Path of Lichdom
  • Path of Khloros
  • Path of Poseidon
  • Mastery Combinations

Pursue a bloody goal, over the mangled bodies of slain foes and a neverending thirst for violence. Shamans, Amazonians, Barbarians, and particularly brutal Warriors are all likely followers.

Strengths: Speed and Power, High potential health, Melee AoE, Regeneration, Natural Chance to Dodge Melee

Weaknesses: Potentially fragile, Suffers from bleeding x4 longer, Natural 5% less Defensive Ability

Path Level: Natural Elemental Resistance, Health Regeneration Bonus, Less strength requirement on all weapons


Join mind and body to strike accurately, dominate enemies’ minds, and protect yourself. Monks, Samurai, Knights, and anyone seeking an edge in combat or magic are likely followers.

Strengths: Diversions, High Attributes, Strong Buffs, Powerful Single-Target Attack

Weaknesses: Lower armor effectiveness, Vulnerable to Vitality Damage

Path Level: Bonus Attribute Points, Bonus Health and Mana, Increased Casting Speed


Gain the powers of summoning demons, dispelling them, demonic powers, burning spells, deals with the devil, and extensions of life. Cultists, Shamans, Mages, and anyone with a dark enough soul willing to sacrifice for great power walk this Path.

Strengths: Powerful Spells, Powerful Summons, Powerful Buffs, Powerful Curses

Weaknesses: Sacrifices are painful, Vulnerable to Shock Damage

Path Level: Natural Fire Resistance, Bonus Health and Mana, Reduced Damage from Demons, Reduced Freeze Duration


Deal with magic in its purest form. Walls of force, shockwaves, beams of energy, tricks and incantations. Most of the spells require a great deal of study to unlock. This Path attracts Wizards, Sorcerers, and any manner of powerful magic users.

Strengths: Versatile Deadly Spells, Magical Enhancements, Potent Mana Recovery, Reduced Dexterity Requirement for Armor, Immune to Mana Burn

Weaknesses: Low Health, Vulnerable to Poison Damage

Path Level: Bonus Intelligence and Mana, Mana and Life Leech Resistance, Natural Mana Absorption


Trick and deceive your opponents, tormenting them while staying out of reach, assaulting their senses and minds. Do not mistake this path as harmless, many skills have a chance of painful chaotic damage. This Path attracts Shamans, Gypsies, Thieves, Spies, Illusionists, and anyone who takes delight in spreading chaos.

Strengths: Avoiding Damage, Curses and Diversions, Potent Kiting Ability, Natural 5% Dodge Melee, Lower requirement for staves.

Weaknesses: Fragile, Mediocre Damage

Path Level: Bonus Health and Mana, Lower Physical Damage resistance, Natural Total Speed increase


Walk in the footsteps of the Lioness Sekhmet, Daughter of Ra. The Egyptian Goddess was addicted to war. This path attracts a huge variety of Warriors, Rangers, Knights, and Kensei.

Strengths: Armor More Effective, Large Health Bonus, High Damage

Weaknesses: Weak AoE, Vulnerable to Cold Damage

Path Level: Small Armor Bonus, Bonus Health, Bonus Offensive and Defensive Ability


Sacrifice in exchange for great power. Are you willing to give up your very life to become a Lich? Summoning undead, killing with a touch, and casting horrific spells are possible. Evil Warriors, Powerhungry Sorcerers, and anyone who craves immortality is lured to this path.

Strengths: Armies of Skeletons, Incredible Passive Abilities, Strong Enchantments

Weaknesses: Few skills harm Undead, Slightly lower running speed, Can never deflect projectiles

Path Level: Natural Armor, Bonus Intelligence and Mana, Natural Cold Resistance, Lower % Health


Become the vessel for the fourth horseman of the apocolypse. Skills involve plague, summoning beasts of the earth, and the sword. Messengers of Death, Plague-bringers, and any kind of sickened Warrior or Sorcerer can follow this path.

Strengths: Nearly Invincible Pets, Strong Passive Abilities, AoE, Strong vs. Physical Damage, Natural Poison Resistance, Resistance to % Life Loss

Weaknesses: Few skills harm Undead, Poor Kiting Ability, Fire Damage Vulnerability

Path Level: Natural Physical Damage Resistance, Bonus Health, Lower running Speed


Walking this Path is to pursue becoming the Avatar of Poseidon. Powers over oceans and storms, the blessings of horses, and many skills relating to Poseidon’s children are gifted to a devoted follower. Religious Warriors, Cultists, Priests, Fanatics, Sea Druids and Wizards are just a few of those who swear fealty to Poseidon.

Strengths: Very strong Pet, Incredible AoE, Strong Weapon Enchantment, Natural Burning Resistance, Most skills deal significantly more damage vs. ‘Magical’ foes

Weaknesses: Skills are not versatile, High Mana cost for skills with small Mana pool

Path Level: Bonus % to Strength, Bonus Health, Natural Vitality and Shock Damage Resistance

Lichdom = Lich

Khloros = Fallen

Dokkaebi = Trickster

Sekhmet = Warrior

Venefici = Veneficus

Tartarus = Cultist

Mind = Cerebralist

Berserker = Berserker

Poseidon = Avatar

Berserker + Lich = Gatekeeper

Berserker + Khloros = Thracian

Berserker + Dokkaebi = Vandal

Berserker + Sekhmet = Vanguard

Berserker + Venefici = Scythian

Berserker + Tartarus = Hellthirst

Berserker + Mind = Fury

Mind + Lich = Shade

Mind + Khloros = Vasal

Mind + Dokkaebi = Illusionist

Mind + Sekhmet = Vizier

Mind + Venefici = Prophet

Mind + Tartarus = Possessed

Tartarus + Lich = Infernalist

Tartarus + Khloros = Extispicist

Tartarus + Dokkaebi = Imp

Tartarus + Sekhmet = Flamekeeper

Tartarus + Venefici = Heretic

Venefici + Lich = Archmage

Venefici + Khloros = Harbinger

Venefici + Dokkaebi = Shaman

Venefici + Sekhmet = Warmage

Sekhmet + Lich = Undead Knight

Sekhmet + Khloros = Sethite

Sekhmet + Dokkaebi = Jinn

Dokkaebi + Lich = Dybbuk

Dokkaebi + Khloros = Koschei

Lich + Khloros = Decayer

Poseidon + Berserker = Leviathan

Poseidon + Mind = Votary

Poseidon + Tartarus = Bathyal

Poseidon + Venefici = Mystic

Poseidon + Sekhmet = Temple Guard

Poseidon + Dokkaebi = Kobalos

Poseidon + Khloros = Tiamati

Poseidon + Lich = Reanimator














WARNING!: Be careful when using your existing characters! Your normal masteries can be overwritten and became messed up!

  1. Open “My Documents/My Games/Titan Quest – Immortal Throne/”
  2. Create the directory “CustomMaps” if it does not exist.
  3. Copy all the directories inside the archive to “CustomMaps” folder.
  4. Start the game.
  5. Click on “Play Custom Quest”.
  6. Select your preferred map  you want to play.
  7. Launch in singleplayer or multiplayer and start playing.


  • You gain 16 attribute points per level, but they don’t increase your stats as much. Additionally, most Paths don’t grant HP per level, so you should allocate some points into health/mana too.
  • Compared to vanilla, you gain much more exp for killing monsters that are stronger than you, and much less when they are weaker. This is to discourage grinding and you to push your build as far as you can handle.
  • If you plan to be a magic-user, note that you have a much lower base mana regen in Paths, close to zero. Staffs are very handy for a good base mana regen.
  • Bows are much slower and more powerful than before, and can be quite deadly. But shields now have a 100% block rate for projectiles (still limited by their cooldown rate).

How to Translate

I would be happy to make a version for that language if someone translates it. The text is available for anyone here:


Anniversary Edition Version

Original Mod Creator
ShadowLance (RinValak)


If you are using Steam subscribe to the workshop to get auto-updates.

Also if you like this mod please help the developer by reporting bugs, making suggestions, criticism or by telling anything you have in mind.

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Pinhan Pain
Founder of the Kırmızı Perfect. Old-school gamer. Arch Linux fan.

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5 Comments on "Titan Quest Anniversary Edition Paths Mod"

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I’m doing a translate for the french version if you want.


How i can give you the modstring file ?


ok thanks