Masteries Mod, replaces the nine masteries of the original game plus the xpack with nine brand new masteries.
The Alchemist uses a wide variety of different strategies to weaken the enemy and confuse, just to give him the death blow with his deadly chemicals.
Arch Art combines various Ranged techniques to evade gains for bow and arrow and the ability majority of attacks.
The understanding of the world of beasts is the most important thing to make them strong allies. Beast customer offers many different allies and talents to support them.
Time is a powerful weapon. For those who master to influence the flow of time the secrets, it is also possible to hand out havoc, and to avoid the fate.
As old as humanity itself and to date never outbid offers melee everything you need for direct hand combat. This applies to both offensive and defensive capabilities.
Where is a need, there is also a tool. Knowing which tool you need in any given situation, helps to plan ahead the fight. Structures can attack, protect and heal.
The priest fights with weapons and his faith. Opponents with powerful spells and deadly combat tactics crushed as the “Good Shepherd”, the priest and heal others.
Magic is the knowledge and the will to use the hidden elements in the energies. Since it is mainly is an offensive power, are few, though strong wards available.
Through the knowledge of the strength of the elixir of life, the blood, the vampire stands out from all other creatures. Vampirism is to bleed, the Manipullation of blood and generation of undead life.